Original worlds, no borrowed characters — everything here is ours.
A squad tactics shooter: seven soldiers, six worlds, and missions that reward a plan over a trigger finger. Every soldier moves their own way — walk, run, climb, rope, knife — and every weapon can be test-fired before it is earned.
Launching with Worlds 1–3, with later worlds unlocking by update as the squad grows.
A robot-workshop tower defense. Ten towers, one very determined welder-bot named Tink, and maps big enough to get lost in. Place your defenses anywhere the road isn't — and keep the Core alive.
English and Spanish from day one, like everything we ship.
Also in the lab: Saltline Bay, a story-first visual novel, resting in the vault while the squad ships. It has not been forgotten — it has been sequenced.